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You don't need to buy a house (1g), you get most of the benefit with the free housing plot and can hold off until money is a bit less constrained. Some previous, some new launch-related thoughts/suggestions:
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Since posts can’t be edited long-term anymore, all the details for Ars Guild information, useful links, etc are in the following Google Doc:
#HOW BIG IS WILDSTAR 2 CODE#
The game fully supports addons out of the box, the entire UI is built from dev created addons, and the official creation tool comes with the game along with the source code for the UI. There is also an AMP system, which is a riff on the standard skill tree.Īs of launch, there are Shiphands (solo dungeons), Adventures (branching lite-dungeons), Dungeons, PvP Battlegrounds, Rated PvP Arenas, Player Housing, Crafting, and Raids. The game uses a Limited Action Set (LAS) system, where you can only pick eight combat abilities to have available at once, but those can be any you have available. The game uses the standard trinity, although healing is mostly done through telegraphs, so it’s a lot different than the traditional party frame whack-a-mole. They all play differently and support a variety of playstyles. There are six classes, all of them capable of DPS, three capable of Tanking and three capable of Healing. The zones are mostly large and seamlessly connected. There is some story, but it’s pretty carefully metered out. Questing is BC/WotLK era WoW-style, lots of people to kill and things to pick up with minimal story. The art style is non-anime cartoon, the closest comparison I can think of is Borderlands. The telegraphs start out simple and then quickly get very complex. Combat is somewhere in-between Tera and GW2, with the hook being telegraphs (the evolution of red circles) for nearly every attack/heal, player and enemy. WildStar is a sci-fi/fantasy MMORPG focusing on action combat.